| - Go Back - |


News Articles from 2023

Select a article :


11/18/2023 - FOLLOW UP : The state & future of BaratusLive

In today's article I will be following up on my previous article where I will be taking time off of YouTube to recharge myself.

I also released a video on November 15, 2023, where I recapped what has happened this year and also provided what I basically said in the previous article.

Now I did more thinking and talked with a friend or two recently. I do believe it's best to stream less often as I felt like I was pressuring myself to stream often. Now I don't think this will be the end of BaratusLive as a whole nor will it be the end of being a VTuber either. Akage Megane will still be around as a mascot or brand and hell she could be featured on some videos narrating if so desired.

I do realize that I am more comfortable producing videos than I am with livestreaming because in a livestream, you have to improvise often if technical difficulties arise. For example I had to call off a stream early because I was dealing with savegame bugs in MageSlayer. But if it was a video I was making about MageSlayer I could take the time to troubleshoot without feeling the pressure of losing viewers after spending 30 or more minutes on trying to fix an old game from 1997.

So if you are reading, do expect more production on videos than livestreams going forward. Not only that, I will still work on my own pace to make sure the quality of said video is good. A bit off-topic but I am also having to compress my game recordings through HEVC x265 and based on comparison, the quality isn't too bad and could tell little difference, however re-encoding all of the recording does take a good amount of time and by time I mean hours depending on the recording itself.

Anyway, that's about it for this article! Reminder that my last video for 2023 will be out on December 10th, 2023 at 10am CST. Peace out!

[Back to Top]



11/1/2023 - My current plans for the remainder of this year

Alright! So towards the near end of October, I started to feel unhappy about myself for reasons I will address.

Let's start with my rocky experiences with BaratusLive (My series of livestreams on YouTube), at first I was dealing with the rendering lag that OBS was throwing and had to spend plenty of time troubleshooting the cause of this, which turned out to be the desktop version of Discord being the cause. At first I tried switching to the browser version for voice chats, while it did manage to fix the rendering lag issue, it would cause another issue that ruined a livestream. I decided to say fuck it and move Discord to another PC to solve this issue. At first being one of my i5 PCs that I used to play games on stream but it later turned out that some games were stuttering, and I ended up having to have a total of three PCs to off-load resources. My main PC (i7-4790) would do the gaming stuff while my other two i5 PCs would handle the stream and Discord work.

On top of that, there have been a certain amount of failed streams this year. From technical difficulties to certain situations that led me to either lash out or have my mood killed off for the rest of the stream. The latter I need to work on.

And as a result of this (especially the latter) and after a failed Mageslayer stream, I decided it was for the better that I took another hiatus from streaming. It is currently unknown when I will be motiviated to stream again. "maybe when I finally get fiber-optic perhaps?" As for making content for my YouTube channel, that was one of the great things that happened this year starting with my Unreal Review video from June this year. I would try to push out more videos like these until July 3, 2023 with my review of Bad Toys 3D. The reason this stopped was because I dealt with a bad power outage that occured due to bad weather and considering the fact it was the summer season when this occured, it fucked me up. I was lucky that I didn't suffer a heat-stroke otherwise that Bad Toys video would've been my last video ever and I wouldn't be writing this article right now.

By the time the power came back on, my motiviation to make more videos slowed down heavily. Although I would release a few more videos which I would now call them video essays. The last being a follow up video on the Unreal video I did in June, where I took a look at Return to Na Pali.

I originally planned to make a video about Blood for October but didn't feel motivated enough to record a playthrough, and on top of that I would feel like shit due to an abrupt weather change (I originally thought it was a stomach virus at first) and the failed stream that month didn't help.

So you may wonder what my plans are for this month and December. I will be taking time off of streaming and I plan to push out one more video for this year. I aim to upload this sometime in December. After this video comes out. I will be taking time off of making content (with the exception of my side channel but that depends on my mood)

On my side channel, I toyed with making Lets Plays, but a day after I released my Part 1 video for Necrodome Shareware, I started to feel less motivated with content creation as well. However the main reason I still want to push out December's video is because I already have most of the footages recorded and only needed to record the narration and edit it all together.

Anyway, I will follow-up with another article at some point but for now that's pretty much all I wanted to say. Thanks for reading.

[Back to Top]



10/21/2023 - New side-website project involving MageSlayer/Take No Prisoners modding!

Userlevel for TNP!

Been a while since I wrote an article here but.. Several days back, I have took a crack at modding Take No Prisoners and made a few usermaps (two haven't been released yet due to testing needing to be done)

And knowing me being into modding obscure games and even wanting to push out modding communties (like Chasm The Rift for instance) I've decided to run a side-website titled "Vampire Engine Workshop" where I will be hosting usermaps I can find or make there, along with providing tools and tutorials for those wanting to get started. At the time of this writing it is currently under construction and tutorials will need to be written.

Funny enough that I was originally going to make a video series or a stream showing this off but somebody pointed out that a .HTML style tutorial would be better. Not only writing this will be easier, it can be archived easier by many. Given that this site gets any notice.

Anyway, here's to hoping that we get better modding tools than to rely on ancient modelling tools. ;)

[Back to Top]



4/18/2023 - MS-DOS Game Multiplayer in the modern-age!

This is a follow-up article where I talked about how I went from a Live2D Dakki to a 3D Dakki.

Anyone remember the times, when you had a computer? (if you were lucky enough to afford one)

Well, if you had access to multiple computers and a LAN network, you could invite your friends to a LAN party and play those hot new titles with the likes of Doom, Duke Nukem 3D, Quake, Command & Conquer, etc. Or if you had access to a dial-up modem and a subscription for a online-gaming service of choice. You could dial into the game service and play your favorite MS-DOS games on the internet. Or even if you don't have access to one, you could dial your friend's phone number to play a modem-to-modem 2-player game.

Man! Have times changed since then. Because nowadays with emulators such as DOSBox, you can play these multiplayer through IPXNET tunneling or DOSBox's built-in modem emulation feature.

Although while some games work well, *depending on the latency and location* there are certain games that are barely enjoyable due to the vile nature of the IPX protocol and some game having poor network code. It's also a blessing that people moved on to TCP/IP later on.

I do see the the niche is not for everyone either because some people would rather use a source-port of choice. Unless the game you wanted to play doesn't have one then your either stuck or couldn't play at all which is sad.

For some bit of history during the 2010s, back when YANG and Meltdown were a thing, it was one of the easy ways of getting BUILD Engine multiplayer games going despite the hurtle of port-forwarding. This is coming from somebody who has played on Meltdown since late 2011. I don't use these clients anymore because YANG felt like a ghost-town and Meltdown got exposed for blue screening people's computers and likely scaring people out of it. Only a few still use it last I checked.

So what do I use nowadays for DOSBox multiplayer? Well, there are currently two potential network guiders that I know of that can be useful today. You got CodeJunkie's Classic Gaming Arena which primarily focuses on MS-DOS multiplayer via DOSBox Staging. It comes with DOSBox and various fixes for some games built-in when installing CGA (like enabling autorun for Doom engine games and the BUILD Mouse Fix for Build Engine games) and you can run your own dedicated server if you wished. Not only you have that, it even has nice features like the ability to load mods easily by uploading custom content for various games into a addon database and even it people don't have it downloaded, it downloads the addon for clients before the game launches. The only downsides currently but may be fixed is it is for Windows users only! Although Linux and Mac versions are in the works, and even cooler for vintage computing users like myself, is that a version for Windows 9x is also in the works.

However if you are just here for source-ports or a best of both worlds type of client, you got aaBlueDragon's NukemNet. It currently has support for NBlood/NotBlood, NetDuke32, VoidSW, etc. Both are good guiders but they are not entirely ready for prime-time yet. As there are lack of certain features and has some bugs.

But I do hope that one day both of these clients can see see more form of recognition in the near-future.

[Back to Top]