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- Pentium 75MHz (Overclocked at 90MHz), Software Rendering (S3 Trio64) / 320x200 -
Quake II Performance Tweaking
Demo used : demo2.dm2

Commands :

- viewsize (50 or 60 is recommended,)
(40 = +4.6fps)
(50 = +3.6fps)
(60 = +2.8fps)

shrinking the size of the game's screen increases performance significantly but it does tend to make it look like the size of a GameBoy's screen.

- cl_particles 0 (+0.2fps)
This disables the particles, in favor of a very minor performance boost. However the Railgun trails won't appear, so keep that in mind. It is a matter of preference at that point.

- cl_lights 0 (+0.7fps)
This disables dynamic lighting , in favor of a minor performance boost. combining this with disabling particles results in nearly getting an extra frame per second.

- Changing the handedness to center in Multiplayer menu (+1.5fps)
This disables the weapon view models , in favor of a minor performance boost.

- sw_mipcap 3 (+0.8fps)
This will make the textures even more pixelated and chunky, again in favor of minor performance boost.

- cl_blend 0 (+0.4fps)
Turns off the palette blending effect used while being injured, using powerup, or being underwater.

- r_fullbright 1 (+0.6fps)
Turns off the lighting entirely, making the game look more uglier in favor of a minor performance boost.

- r_lerpmodels 0 (+0.4fps)
Turns off the prediction of model movement, in favor of a very minor performance boost.

- sw_drawflat 1 (+2.6fps)
Removes textures from the map resulting in a rainbow mess in favor of a performance boost, Again this one is a matter of preference.

* Results may vary

- RESULTS -
Default Config : 9.4 fps
Tweaked Config : 17.2.fps (+7.8 fps) (viewsize 60)
17.9 fps (+8.5 fps) (viewsize 50)
18.6 fps (+9.2 fps) (viewsize 40)

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